For centuries, the Adventurer's Guild operated in numerous cities across the world, but in the face of uncertain times and a certain amount of political prejudice, the Guild was disbanded in 6123. An unknown party re-opened its doors on March 12, 6894 in six major cities. The chapterhouses sell general adventuring goods and also offer services such as very modest room and board. In the Fozlebelden, Golgotha, and Matsukaze chapterhouses, there are slightly more advanced accommodations and a common room.
Membership to the Adventurer's Guild is a modest 10 gold per year which affords a membership-holder free room and board as well as a single soup, bread, and water meal per day. All chapterhouses have a Linked Ledger which allows them to check memberships.
Location:
Major chapterhouses in Dragonkeep, Fozlebelden, Golgotha, Hallow's Breeze, Quenecias, Ur, and Matsukaze.
Alliances and Enemies:
The Adventurer's Guild has few true collaborations with other organizations, though they have had some problems with establishing guildhouses in Torkash, Tennovar, and Espana. There were some discussions with local Deeplords in The Pit for establishing a satellite there, but that ended... badly.