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Harvest Moon Campaign World

Social Group

Adventurer's Guild

Alignment:

Neutral Good

For centuries, the Adventurer's Guild operated in numerous cities across the world, but in the face of uncertain times and a certain amount of political prejudice, the Guild was disbanded in 6123. An unknown party re-opened its doors on March 12, 6894 in six major cities. The chapterhouses sell general adventuring goods and also offer services such as very modest room and board. In the Fozlebelden, Golgotha, and Matsukaze chapterhouses, there are slightly more advanced accommodations and a common room.

Membership to the Adventurer's Guild is a modest 10 gold per year which affords a membership-holder free room and board as well as a single soup, bread, and water meal per day. All chapterhouses have a Linked Ledger which allows them to check memberships.

Location:

Major chapterhouses in Dragonkeep, Fozlebelden, Golgotha, Hallow's Breeze, Quenecias, Ur, and Matsukaze.

Alliances and Enemies:

The Adventurer's Guild has few true collaborations with other organizations, though they have had some problems with establishing guildhouses in Torkash, Tennovar, and Espana. There were some discussions with local Deeplords in The Pit for establishing a satellite there, but that ended... badly.

Adventurer's Guild Goods and Services
General Goods Cost Varies
The Adventurer's Guild does not charge more or less than what is listed in the Pathfinder Core Rulebook regardless of costs in the region. If world costs increase or decrease, however, prices should be expected to fluctuate even at guildhouses.
Room and Board Free to members for general quarters, 50sp per night for a private room, and 2 gp per night for a suite.
General room and board is basically one or more large rooms where guests all sleep in communal bunks, hammocks, and even on the floor. Private rooms have a bunkbed, simple desk, a simple chair, a simple chamberpot chair and service. A suite is a large room with two bunkbeds and one double bed, one desk, one simple chair, three comfortable chairs, a couch, a table, and a fireplace. There are two smaller adjoining rooms, one for using the chamberpot chair and another for a closet.
Magical Bags Available to members at a 10% discount.
The Adventurer's Guild chapterhouses sell Handy Haversacks, Bags of Holding, and Deepflasks. The satellite guildhouses have a chance of having one or more Handy Haversacks on hand (on a d100 roll, 1-30 = 1, 41-49 = 2, and 50 = 3), but only have a small chance of having a Type I bag of holding (5%).
 

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