Harvest Moon Campaign World

Campaign Almanac

In-game date: 5608.12.10

Luna: New

Jupiter: Waxing Gibbous

Jerusalem Temperature: 85

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Harvest Moon Campaign World

- Prestige Abilities

The Harvest Moon Campaign World and its content is Copyright 1998-2008 Adam Fasoldt unless otherwise credited to another artist.

Prestige Abilities

Prestige Abilities define your character in a way which greatly impacts their ability to meet their goals and impact the world around them. Prestige Abilities are often powerful especially when combined with another ability. These abilities often require some kind of training, alleigance, magical attunement, or some other stipulation. Please see the individual descriptions for details.

Keep in mind that this is not an exhaustive list of all the abilities available. Not all abilities from all books have been added here and even those have limits in comarison to your own imagination.

List of Prestige Abilities

Absorb Spell

Acrobatic Charge

Alley Fighting

Arcane Infusion

Armored Mage

Attribute Increase

Bardic Knowledge

Battle Ardor

Battle Clarity

Battle Cunning

Battle Mastery

Battle Skill

Blindsense 10'

Bonus Domain

Bulwark of Defense

Called Shot

Camouflage (wild or urban)

City Ramparts 1/day

Citywalk/Districtwalk

Cloaked Casting

Cloaked Casting (full spell penetration)

Close Defense

Cohort

Combat Trapping

Consequential Called Shot

Crippling Strike

Crowdwalk

Deadly Charge 1/day

Defensive Roll

Dervish Dance 1/day

Desperate Fury 1/day

Divine Grace

Dread Blade

Easy Luck

Empower Domain

Evasion

Extra Animal Companion

Extraordinary Wild Shape

Extreme Effort

Familiar

Fast Movement

Favored City/District (first)

Favored Enemy (first)

Flamey Bits

Flawless Stride

Flourish

Full Mounted Attack

Gone

Greater Incidental Save

Greater Resource Access

Heavy Finesse

Immediate Dispel Magic

Impetuous Endurance

Implacable Foe

Implacable Hunt

Improved Resource Access

Incidental Immunity

Increased Size

Insightful Strike

Inspire Fear -2

Ki Strike

Lay on Hands

Lethal Riposte

Maneuver-Like Ability

Mark

Maul

Maximize Domain

Mettle

Minions

Mob Violence

Move Like the Wind

Murderer

Natural Armor

Natural Invisibility

One Draw Two Shots

Opportunist

Perfect Self

Persistent Spell-Like Ability

Poison Use

Pounce

Precise Attack

Psionics - Air Slash

Psionics - Battle Mind

Psionics - Botsai Tenkets

Psionics - Delay Pain

Psionics - Flurry of Blows

Psionics - Fold

Psionics - Kirosawa Jump

Psionics - Know Thy Enemy

Psionics - Mind Blast

Psionics - Perfect Balance

Psionics - Power Up

Psionics - Psychometry

Psionics - Quivering Palm

Psionics - Telekinetic Blast

Psionics - Telekinetic Rip

Psionics - Telekinetic Throw

Psionics - Telepathic Push

Psionics - Tower of Iron Will

Rage 1/day

Ranged Flank

Rend

Resource Access

Scent

See the City

Sense Casting 30'

Shield Ally

Size Advantage

Size Increase

Skill Mastery

Skilled Cohort

Slippery Mind

Slow Fall 20'

Smite (alignment) 1/day

Smite (infidel)

Sneak Attack +1d6

Sneak Maneuver

Spell Resistance

Spell-Like Ability 1/day

Spontaneous Spell

Stance-Like Ability

Steal Spell Resistance

Steely Resolve 5 / Furious Counterstrike

Summon Animal

Superior Defense

Supreme Resource Access

Swift Tracker

Tech Specialty

Timeless Body

Track the Trackless

Trailblazing

Uncanny Dodge

Unimpeded Movement

Vengeful Strike

Weakening Critical

Weaponcast

Weaponspell Flurry

Wholeness of Body

Wisp Form

Wounding Critical