Announcements
Posted Sat 5 May 2012
Great work tonight, everyone. It was a grueling battle of attrition, but you finally defeated the Jabberwock, acquired his heart, and saved a poor, lost soul from an eternity of damnation. Now it is time to reap the rewards and get back to business. This little field trip into Bag World is over for now. Next Friday we set our sights on the decaying world of Harvest Moon and, hopefully, the ... Read more...
Posted Sun 1 Jan 2012
The year begins anew with the restart of the Harvest Moon Campaign. As you all know, this will be the last campaign for this world. For this reason, I am going to refrain from doing a lot of work on the site. I need to focus my energies on the campaign itself and also working on a background for the new campaign world.
I hope that everyone can make it in January and I'm hoping to have a ... Read more...
Featured Content
Posted Tue 8 May 2012
The Scythe of Worlds was crafted between 6476 to 6896 by Pedril Mane, Dell Rivenmark, and Master Falstav. The Scythe is essentially a blackened Staff of the Magi with a black curved blade at one end. It has all the abilities of a Staff of the Magi, but it has been broken and re-shaped. The swiftness with which it was initially created by Pedril Mane and the fast re-forming by Dell Rivenmark ... Read more...
Posted Thu 9 Sep 2010
The Energy Field Generator creates an interference field around a creature wearing it, dissipating energies which would damage them. The creature gains energy resistance to Fire, Cold, and Electricity from 2 to 10. This energy resistance is an equipment bonus and therefore stacks with any other energy resistance you may have.
Any attack you make while wearing the device which deals Fire, ... Read more...
Posted Thu 9 Sep 2010
The Repulse Field Generator creates a personal field of energy which pushes back at any physical object that enters it. A creature wearing an activated Repulse Field gains damage reduction against attacks by solid physical objects (such as a sword, fist, or bullet) (from DR 1/- to DR 5/-). This damage reduction also applies to force damage. In addition, the creature gains Acid Resistance equal ... Read more...
Posted Thu 9 Sep 2010
The Pulse Rifle emanates lances of coherent light which deal 3d8 damage to a range increment of 100' with a successful touch attack. For each range increment the Pulse Rifle is fired, it deals 1 less die code. The lances of light from a Pulse Rifle are invisible in themselves, but the flashes from the barrel are very intense and impossible to conceal with normal technological ... Read more...
Posted Thu 9 Sep 2010
The Pulse Pistol emanates lances of coherent light which deal 2d8 damage to a range increment of 50' with a successful touch attack. For each range increment the Pulse Pistol is fired, it deals 1 less die code. The lances of light from a Pulse Pistol are invisible in themselves, but the flashes from the barrel are very intense and impossible to conceal with normal technological ... Read more...
Posted Thu 9 Sep 2010
The Laser Pistol emanates a beam of coherent light which deals 5d6+5 damage to a range increment of 50' with a successful touch attack. For every full 2 range increments the laser pistol is fired, it deals 1d6+1 less damage. Out to a range of 3 miles, the laser pistol still paints an intense point of light on the first solid object it comes in contact with. The beam light from a laser ... Read more...
Posted Thu 9 Sep 2010
The Laser Rifle emanates a beam of coherent light which deals 10d6+10 damage to a range increment of 100' with a successful touch attack. For each range increments the laser pistol is fired, it deals 1d6+1 less damage. Out to a range of 5 miles, the Laser Rifle still paints an intense point of light on the first solid object it comes in contact with. The beam light from a Laser Rifle is ... Read more...
Posted Sat 28 Aug 2010
Our heroes found themselves in the company of Pedril Mane, just outside the bag zone he was trapped in. The sun beat down on them as they formulated a plan. Pedril explained that he'd pulled them out through his connection with the Staff of the Magi when he'd sensed they were in mortal danger. He explained, however, there was no immediate way back to Earth. He said, however, ... Read more...
Posted Wed 25 Aug 2010
Throughout the ages, gunfighters have sought out ways to both increase and decrease the lethality of their weapons for specific situations without decreasing overall effectiveness. Making special ammunition is a natural solution to this ... Read more...
Posted Wed 25 Aug 2010
In order to craft magic items in the field, you must have enough materials to actually craft the item... these items don't come out from nowhere. You must purchase the materials ahead of time and add them to your weight carried.
This is not actually a new rule, but a reminder to use common ... Read more...
Posted Tue 22 Jun 2010
In distant years, from the Dark Times to the era of the Sky King, Aerindar was an unincorporated tropical wilderness dotted with Golden Halfling settlements near wellsprings of Primordial Power. They lived in peace for thousands of years in a spiritually enligtened state with their Wild Elf neighbors.
In 5699, the Golden Elves fell out of favor with much of the rest of the population of ... Read more...
Posted Thu 17 Jun 2010
As they made their way for the outer hallway again, Aurum recovered from his statued state and fell in with the group. As they crept nearer to the main hallway, they noticed that their darkvision and light could not penetrate the darkness in the hallway. Arkose cast daylight on himself and moved forward. The daylight cut through the darkness where he found a small stone emitting a bit of ... Read more...
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